Illustrative project for the Human-Computer Interaction Center by RWTH Aachen University

Task: concept, illustration, the layout of emotional granularity cards – technologies vs. human emotions.

People can experience at least 25 different positive emotions in response to new technology. This card-set consisting of 104 cards demonstrates that feeling good or feeling bad in human vs. technology interaction has many different shades. We believe that the ability to deliberately design for such nuanced emotional experiences starts with the ability to distinguish these nuances. We have organized the manual to offer techniques in how the card-set can be used in a design process. There are three parts in which the card-set can be applied:

understanding nuances in emotions

determining the emotional intention of a product

facilitating creativity in design conceptualization.

The card techniques described below can be used in both individual and group settings. Note that the card techniques are not meant to be a prescriptive guide.

The card-set can be used in different settings and can be adapted to other design methods depending on the situation.

Concept, illustration, the layout of emotional granularity cards – technologies vs. human emotions for the Chair of Communication Science RWTH Aachen.

Concept, illustration, layout of a emotional granularity cards – technologies vs. human emotions for the Chair of Communication Science RWTH Aachen.

Tags: card game / cards / concept / emotions / game / illustration / layout / technology